Technology

Gaussian Splatting: the future of 3D visualization

Gaussian Splatting represents 3D scenes as millions of Gaussian particles, achieving photorealism impossible with traditional geometry. Artsuka integrates it natively in Vision Pro, macOS and Windows.

What is Gaussian Splatting?

Gaussian Splatting represents a 3D scene as millions of Gaussians —small ellipses with position, color and opacity— rendered in real time via GPU rasterization. Unlike polygonal meshes, it requires no geometry simplification, preserving every visual detail.

Introduced in 2023 by INRIA, the technique was quickly adopted for its unique balance of photorealistic quality and real-time performance. Unlike NeRF, Gaussian Splatting is significantly faster in both training and rendering.

Artsuka supports .ply, .sog and .artsu, a proprietary format that packages splats with cameras, floor plans and HDR environments in a single bundle.

How Artsuka uses Gaussian Splatting

Artsuka Studio imports .ply and .sog directly, letting you configure cameras, points of interest and walkthroughs. The .artsu format adds camera metadata, 2D floor plans and HDR environments in a single portable file.

Rendering uses Metal on Vision Pro and macOS, and DirectX 12 on Windows, achieving 60+ FPS with millions of particles. The entire pipeline works offline.

Benefits

  • Absolute photorealism

    Every detail of light, texture and reflection is preserved without quality loss.

  • Real-time rendering

    Millions of Gaussians at 60 FPS with Metal and DirectX 12.

  • Standard formats

    Native support for .ply, .sog and .artsu. Import captures without conversions.

  • Offline first

    All processing and rendering is local. No Internet required.

Use cases

  • Architecture

    Present projects captured with photogrammetry at real scale in Vision Pro.

  • Real Estate

    Photorealistic virtual tours that replace physical visits.

  • Cultural heritage

    High-fidelity digitization of monuments and historic spaces.

  • Construction

    Visual documentation of site progress with splat captures.

FAQ

.ply, .sog and .artsu, which packages splats with cameras, floor plans and HDR environments.

Gaussian Splatting produces more photorealistic results by not simplifying geometry. Rendering is more efficient using GPU rasterization.

4DGS is faster in training (minutes vs hours) and rendering (60 FPS vs 1-5 FPS), with comparable or superior quality.

No. You can capture splats with a standard camera or phone using Polycam, Luma AI or Artsuka's pipeline.

Yes. Artsuka Vision renders Gaussian Splats natively in visionOS with Metal, at 90+ FPS per eye.

Completely. All rendering is local. Import your splats and visualize them offline.

Want to see Gaussian Splatting in action?

Request a demo and discover the photorealism of Gaussian Splatting on Vision Pro.

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