Immersive visualization glossary

Definitions of key terms about Gaussian Splatting, digital twins, photogrammetry and immersive visualization.

Gaussian
3D particle with position, covariance (shape), color and opacity. The basic unit of representation in Gaussian Splatting.
Covariance
3×3 matrix defining the shape and orientation of a Gaussian. Controls how it stretches and rotates in 3D space.
SfM (Structure from Motion)
Technique for estimating camera positions and 3D geometry from multiple 2D images. COLMAP is the reference tool.
Differentiable rasterization
Process of rendering Gaussians to 2D while allowing gradient propagation back to 3D parameters. Essential for training.
Densification
Iterative process that adds Gaussians where detail is missing and removes redundant ones during training.
Alpha blending
Composition of back-to-front sorted Gaussians using opacity. Each Gaussian contributes to the final color based on its α.
Spherical harmonics (SH)
Mathematical functions that allow a Gaussian's color to depend on the viewing angle, enabling reflections and view-dependent effects.
NeRF (Neural Radiance Field)
Prior technique that represents 3D scenes as a neural network. Slower in rendering but similar in quality.
Radiance field
Function describing light radiation at every point and direction in space. Both NeRF and Gaussian Splatting are radiance fields.